Poseidon computer game
Establish new colonies in the ancient Americas, Africa, Europe, and Asia. Create your own adventures with a powerful yet easy to use Adventure Editor. Exercise your might by threatening neighboring cities with invasion, or cultivate them as allies against even stronger opponents. Build beautiful Greek sanctuaries and Atlantean pyramids piece by piece. Summon heroes to rid your town of plagues and monsters, or appease gods and goddesses to protect you from evil.
One of the best city builder games out there, made by a team of experts in the genre: Impressions Games. Diplomacy, war, economy, and logistics - you must master all these arts to ensure your victory. See all. Customer reviews. Overall Reviews:.
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No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Even better, Zeus takes the slightly mythic flavor of Pharaoh and Cleopatra and runs with it. Blurring the lines between history and myth, Zeus is able to add layers of excitement on top of the more restrained game design of the earlier titles. As the name implies, Zeus is set in the world of the Ancient Hellenes Greeks to you and me.
The game has a suitably Grecian flavor olives? These are basically cosmetic changes to Pharaoh and Caesar, but they certainly add a lot of believability to the game. You'll need to build vineyards and wineries, olive orchards and presses, colleges and podiums, theaters and drama schools. In all, the sheer variety of industries and cultural buildings ensure that a healthy city balance is even wobblier than before.
But hell, that's the fun of it all, isn't it. And this game, like all good city-building games, is about balance. As mayor of the city, you're responsible for allocating civic resources to the various services people need to survive. You'll need to set up farms and fisheries to feed people, allocate pasture land to provide fleece, mine bronze, silver and marble to produce armor, coins and temples.
And that's just the most basic level of gameplay. You'll also have to establish trade routes with your neighbors, run the city administration and provide entertainment for your citizens.
And don't forget that there are plenty of rival city-states out there with the armies and motivation to take you down. Better organize some sort of military defense as well. Once you've got a handle on all that, you can move on to the more complicated tasks.
Luckily the interface for Zeus makes it easy. It doesn't really change too much from the model in Pharaoh but the small changes that are made make the game so much easier to play. First and most significantly, the summary screens for the various city tabs are now visible from the main city screen. Just click on the information bar and you'll get figures on unemployment, trade, immigration and cultural venues.
And all without obscuring any part of the main city screen. This makes it easy to flip through the statistics for your city and make changes to your city planning on the fly. If you want super detailed information, that's also visible, but only in an expanded window that covers the city screen. The game also departs from the previous model in the scenarios. It comes with seven separate campaigns, each consisting of five to eight missions. The individual missions are laid out in sequence; once you accomplish the goals of the first, you move on to the next one.
The big difference is that Zeus doesn't ask you to rebuild your city from scratch each time. Why didn't anyone think of this sooner? The city you start with in each mission is the city you left behind in the previous mission. Maybe you can do better as you strive to balance your people's needs with the foreboding presence of the all-powerful gods. The city-building series moved the genre light-years ahead of its predecessors, Caesar and Pharaoh. Although there aren't epic improvements in Impressions' latest work, Poseidon breaks enough ground to renew the playability of Zeus.
Poseidon is chock-full of the usual suspects with 25 new episodes in four new adventures, new units to command during war, new monsters and new civilizations. As with its predecessor, Poseidon is very faithful to the classic descriptions of its backdrop. In this case the vast island continent of Atlantis is based on Plato's writings, which purportedly were based on the earlier writings of ancient Egyptian priests.
Plato describes the island as ten concentric rings, which make for excellent natural defense but make city building a bit tricky. City development has been streamlined in Poseidon both to fit the history of the land and to make gameplay a bit simpler.
The biggest change has to be the lack of entertainment structures; instead Atlanteans get their kicks out of scientific discoveries. It's not quite what I'd call a party island. Instead of building theaters and gyms, you will be concentrating on bibliothekes, laboratories, planetariums and museums.
When the scientists make a discovery they wander the streets telling everyone about it and spreading cheer and goodwill in their wake.
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