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EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Publication date Usage Public Domain Mark 1. Each round one of the creatures will die. To decide which unlucky soul will be the victim, players put numbered power cards in front of the creatures, with the lowest one going to the graveyard.

The jockeying for position and strategic diplomacy in playing the numbered power cards can be intense - but what makes this game even more interesting is that the players' place bets throughout the game which will sometimes allow them to use a creature's special power in battle!

The winner at the end of the game is the bettor who's raked in the most winnings - just another day in the life of a fantasy monster gambler.

Place the tableau in the center of the play area with the Score Markers, Team tokens, and Quest cards adjacent to the tableau. Place the Round markers on the tableau's 1st Quest space. Given each player a set of two vote tokens.

Randomly select a Leader; the Leader receives the leader token. Use the chart below to determine the number of Good and Evil players. Suffle the appropriate number of Good character cards and Evil character cards. One of the Good character cards will be the Merlin card, all the others will be just "loyal servant of Arthur's cards. One of the evil character cards will be the Assassin card, all the others will be just "minion of Mordred" cards. Deal one card to each player face down.

True Evil is rampant in the land. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous miniona. The forces of Evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants.

Merlin alone knows the agents of Evil, but he must speak of his only in riddles. If his true identity is discovered all will be lost. After all the players know their loyalty, the leader must ensure that all the Evil players know each other and that Merlin knows all the Evil players by repeating the following script:. In the team building phase the leader proposes a team to complete a Quest - all the players will either approve the proposed team and move to the quest phase, or reject the proposed team passing leadership to the next player and repeating the process until a team is approved.

In the Quest phase those players selected to be on the team will determine if the Quest is succesfull. It is a time for great decisions and strong leaders. Not all knights and ladies of Avalon are loyal to Arthur, and yet you must choose only those that are Good to represent him in his quests. Team Assignment: After appropriate discussion, the leader takes the required number of Team tokens and assigns each team token to any player.

The leader can be on the team, but is not required to be so. Note a player may only be assigned one team token. Discus, Discus, Discus. All the players should participate in helping the leader make the right choice of players to be on the team. Active and logical discusion is a great way to catch Mordred's agents in their webs of deceit. The leader is proposing the team - but all the players have a vote in wheter they accept or reject the proposal.

The leader can be evil, or one of the players chosen could be a mistake. Don't feel that you need to accept all the proposed teams. If you reject the team then a new leader can propose a different team, maybe one without any evil players on it. Each player, including the leader, secretly selects one vote card. When all players have their selected vote card ready, the leader asks for the votes to be revealed.

BRP Basic Roleplaying. Modiphius 2d Savage Worlds. Forged in the Dark. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. Phone PDF. Virtual Tabletops. STL 3D Model. Avalon Game Company. Pay What You Want. See all titles. Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products!

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