Tony hawk underground 2 how to manual




















To make the plants grow you just have to do a flip trick over it. The first patch is on the mountainside near the pond, the next is in the far corner near the burning heap. The last patch is near the bottom of the zipline slope. This is easy with Bigfoot and his motorised skateboard, just start a Manual at the bottom of the zipline slope and ride it up to the top. Really easy this one, transfer onto the quarter-pipe of the Skatopia sign from the one just across the way.

You have to land on top of all 8 boxes within 2 combos. The easiest way to do this is to start a combo do a Kickflip or something then get off your board and jump onto each box by foot. The clock gives you enough time to cover the boxes doing this as long as you're not a slouch about it. This is the thing that looks like a big firework near the barn, get up on top of it by grinding the fuse up. Use ollies to maintain speed until you reach the top. Once you're up there just grind the fuse back down.

This is the bomb near the bus, it looks like a globe. Get up there by using the wooden stands at its base and Double Jump your way up. Walk to the fuse in the middle and you're done. Do a Natas Spin on a rocket 4 times in one combo. You have to do a spin in each quarter of the square because after being spun on the rockets in that quarter will sink into the box. Use Focus and aim yourself in the right direction if you have trouble with this. Get up onto the house roof and climb the metal pole.

Grind around the circular edge of this firework contraption 3 times. You only have 5 seconds to get out of Skatopia, but collect as many dogs as you can on the way down because they'll give you an extra second each.

It's pretty obvious where they are, there's a load of them by the barn. Go to the left of the Fountain O Glory because there's one there. After that collect the cat on the right for comedy value, it will cling to your face for the rest of the ride. You don't have to get every animal you just have to make it out of the park in one piece. You can do this loads of ways, but this is mine.

Go up the quarter-pipe you're facing and grind to the right. Jump off into a Manual , point right a little and use the burning heap to boost yourself onto the log at the top of the slope. Grind the log and ollie to the zipline, grind it down. Hop off to the left and Manual to the entrance. Congratulations, you've completed story mode. Kind of. There's another weird level tacked onto the end of the game called Pro Skater with a few goals.

Head to the back of Skatopia where the big wood ramps are, grind the fence around the ramps for the S and K. Ride down on the left path, you'll see the A hovering on the right wall. Grind on the quarter-pipe and Wallride to snag the A. The T is hovering above the house, get up there using the quarter-pipe. Finally the E is just across from the house hovering near the fence.

Pretty obvious what to do here, just keep grinding the edges of the quarter-pipes ollying over the gaps. If you miss a grind try using a Manual to keep the combo alive. The tape is on the cliff-face near the steep slope with the zipslide, on the left hand as you enter Skatopia. You need to approach this from the top of the slope so get up there. Use the quarter-pipe to get up and grind on the cliff ledge, follow it to the tape.

The sign for this goal is right at the entrance. Get some speed using the quarter-pipe opposite and Spine-Transfer over the sign, while in the air perform the Frontflip. The first bag is on the decking right outside the house.

Use the ladder to get up onto the first ledge of the mountain in the middle, there is a bag there. Make your way to the top of this mountain there's another bag on the edge next to a little wooden hut. Jump down to the right, next to the red and white building with a pool in it there's another bag.

Finally head to the back of Skatopia, the last bag is in the alleyway on the left between the full-pipe and the barn. Use the ladders to get up onto the 2nd ledge of the mountain in the center of Skatopia, the first skunk grind is on this ledge. Get off the mountain and head up the steep slope on the left, at the top you'll see the next skunk on the end of a log. Go to the back area of Skatopia where the big ramps are, use the ramp to get up on the electrical wire with all the lightbulbs on it.

Ride it around and you'll end up going over the next skunk which is on the side of the roof. Head all the way down the hill, the next skunk is on the little red shack near the entrance. Finally grind the Skatopia sign and follow the red wire over to the shed roof where the last skunk is. Home Tips Gaps. Never give your CD Key to anyone. If you lose your CD Key, you will not be issued another one. Highlight the desired option and press the Spacebar or the Enter key to accept.

To select a menu option, follow the on-screen command prompts and press the Spacebar or the Enter key to accept and the Esc key to go back to navigate through the menu options. If game performance is poor, try setting your screen resolution to a lower value. Full Screen Anti-Aliasing—otherwise known as FSAA—reduces the amount of jagged edges on all model surfaces, thus increasing visual quality.

Please note that this option can cause performance issues on low-end systems. Enabling High Quality Shadows will provide more detailed shadows under all player models. For low-end systems that still have performance and frame rate issues, this option is very useful. If Distance Clipping has not improved the frame rate enough, enabling Fog can give another boost to performance by decreasing the draw distance of objects and characters.

The keyboard binding section will allow you to customize your keyboard controls. All actions that you will need to perform as a skater are contained in this menu, such as directional movement and trick keys. You can configure the keyboard to function for one or two players for 2—Player split-screen action.

Select Player 1 from the drop down menu located at the top of the Keyboard bindings tab. Then configure the keyboard settings for Player 1. After your settings are saved, select Player 2 from the drop down menu and begin selecting your. First, select a player to customize in the drop down menu. You can use two game pads on one PC. Selecting which game pad to configure allows two players total customization of their game pads.

After locating and installing drivers for your game pad, the selection should appear in the menu. Note: If this tab is unavailable after you run this launcher, the system has not correctly recognized your device. If this game pad menu is active, the system has recognized a gaming device is connected. You will need a pixel by pixel image to begin. Click the Add… button. Enter Create-A-Skater. Select Face Mapping. Choose your face from a list of imported faces.

For more information on editing your created skater, please refer to the Face Mapping section. To crouch, press and hold Key Pad 2. Crouching while skating around will make the skater go faster. To ollie or jump , press and release Key Pad 2.

To perform a grab trick, you must first be in the air. Once in the air, press Key Pad 6 in combination with one of the directional keys; W , S , A or D please see the Skater Control section in the Control Chart for the directional keys on page Each direction on the directional keys performs a different grab trick. The score for the trick increases over the length of the grab. To perform a flip trick, you must first be in the air. Once in the air, press Key Pad 4 in combination with one of the directional keys.

Each direction on the directional keys performs a different flip trick. To perform a grind trick, you must be near a rail or a grindable surface in the level. Rotate the part of the board you want to slide on into a rail.

To perform a lip trick, skate straight up a ramp or quarterpipe and press Key Pad 8 with a directional key at the lip or top edge of the ramp. To revert when landing back onto a ramp, press Key Pad 7 or Key Pad 9 when you hit the ramp surface coming out of an aerial maneuver. These tricks will allow you to jump farther and higher than a regular ollie.

Tap Key Pad 7 once to move your feet into pressure flip position. A nollie is an ollie or jump performed on the front of the board instead of the rear. To perform a nollie, first press Key Pad 7 twice to get into position, then press Key Pad 2. Nollie flip tricks follow from nollie stance.

You can also toggle between regular, pressure and nollie positions by pressing Key Pad 7 while grinding or in a manual. Note: Pressure and nollie tricks give you more scoring options. To get into switch stance, press Key Pad 9. Your stats will be decreased when switched unless your Switch stat is maxed at Then press Key Pad 2 to wallie. Skate or manual straight into a wall and hold Key Pad 8 to push off the wall. Once in a manual, tapping twice on Key Pad 6 , Key Pad 8 , Key Pad 4 or any combination of those keys will produce a variety of flatland tricks.

Press any direction on the directional keys and tap the Flip or Grab key twice to bust a double or more advanced version of the base single tap trick. These tricks score more points than their base tricks. In the middle of a grind or lip trick, tap twice on Key Pad 6 , Key Pad 8 , Key Pad 4 or any combination to change your trick. Press Key Pad 7 and Key Pad 9 while jumping over a quarterpipe ramp to acid drop into the ramp.

You can do this while skating or walking. See the Walking section on the following page. When your special meter is filled, press Key Pad 0 to go into slow-mo focus control. Now you can view every trick and land it clean. Just keep your special meter up and your combo going to stay in Focus Mode. Focus Mode is limited in two ways:. As you skate around, you may find projectiles like apples, for example.

Press Key Pad 6 to pick them up and Key Pad 4 to throw. When you bail, a meter comes up showing your level of frustration.

Try to fill up the meter by tapping Key Pad 8 as fast as you can, releasing your frustrations in a tantrum. The higher your meter, the crazier your tantrum will be and the bigger your Freak Out bonus. It pays to go nuts! To switch from skating to walking, press Key Pad 1. While in Walk Mode, use the directional keys to control your skater.

By pressing and holding Key Pad 2 , your skater will run instead of walk. You can also use the new Create-A-Graphic mode see page 23 to customize your tag and make it your own. Expand your available special tricks by playing through Story Mode. Use this move to get your speed back up and keep tricking just before you think your combo is over. Go onto the walkway below and grind the railing, transfer over to the wire over the water to reach it.

Then ollie over and grind the middle wavey structure to reach the secret tape. An easy way is to double jump the little leg on the middle structure and crawl over to the tape.

Grind the huge bench from one end to the other. Complete 8 goals in Australia or Skatopia in Sick Mode to move to the next level. Natas Spin the yellow fire hydrant to open the secret area. K - Go down the small street that turns right, it is on the right quarter pipe. A - Climb up to the second balcony fire escape and grind over to the other building.

T - Spine transfer the tannish building on the butterfinger sign's side and air up the quarter pipe in the middle. E - Grind the wire that goes across the beach. Get the "C" in front of the yellow van, ollie to the next rail and get the "O" in front of the planters. Continue the grind to the end of the rail for the "M". Land in a manual and go up the quarter pipe into a grind off to the left for the "B".

Ollie over into a grind on the next ledge to get the "O". Back of the tannish building to the right of the starting point. Grind the ledges of the buildings on the right side of the level, going towards the beach.

From 2, grind the wire across to the other side of the level. Then get up to where the ladder in the alcove is. To the right of the ladder on a ledge is the next flower pot. Now wrap back over to the front of the red brick building. It is sitting on the top step, in front of the door. The last flower pot is on the ledge to the left of the arcade machine. Come out from the starting tunnel and turn around.

Transfer the two quarter pipes over the tunnel entrace. Use the wooden bowl quarter pipes near the wooden logs to ollie over the brick stairs. Go up to the headless green statue and air transfer the quarter pipes behind it, over the tree.

To the left of the headless green statue, air transfer over the red door. Go down the street to the building with the bay windows. Use the checkered quarter pipe to transfer over the door to the other quarter pipe. You will see a white climbable pole near the sidewalk.

Climb it and grind towards the street. Take it all the way to the end of the wire to bust them all. K - Grind the wooden ramp down towards the road on the right side of the barn. A - Heading down the road towards the house behind the blue Skatopia sign, use the quarter pipe right after the Free Land graffiti for the "A". T - Go to the house behind the blue Skatopia sign and climb on the roof.

Go around to the back side of the hosue to get it. E - Use the quarter pipe to the left of the house and in front of the cement mixer to air up and grab it. Grind the top of the quarter pipe downhill to collect the "C". Continue down the ledge to get the "O" and ollie into a grind on the back of the blue Skatopia sign grabbing the "M". Ollie over to the next quarter pipe in line with the combo and take the "B" in mid-air.

Continue to grind up the quarter pipe to get the last "O". Go on the porch of the house behind the blue Skatopia sign. On the right corner by the two dogs is a bag of food. As you are coming down the road, climb up to the open garage with the bowl in the middle. It is sitting on the open end of the garage. Go into the bowling alley entrance to the left of the barn. Head up the road to the top of the mountain. To the right of the mine shaft hole is the dog food. Drop down the mine shaft and turn left as you exit the tunnel.

Right next to the ladder leading to the billboard sign is the last bag. Climb the quarter pipe to your left and grind the orange construction site fence towards the bottom of the slope.

Ollie off at the end to grab the tape. Use the quarter pipe in front of it to air up and spine transfer over it. While in the middle of the spine transfer, perform a front filp. From the starting point, turn sharp left just after entering the fence. Go up the path on the left and jump on to the roof of the little shed just to the right. Grind the edge around to collect the skunk.

Take the zipline up the slope and grnd the log waiting for you at the top. Head to the bowling alley of the barn and climb the ladder by the bowling pins. Grind the edge of the small roof here. Jump on the ledge level with the pond and walk to the front of the mountain staying at this level.

After passing the rope ladder going to the big billboard climb the red wire fencing on the mountain side. Grind the yellow wire. Grind the top of the red shed. Grind the yellow and black rail high above Gretchen's Bar, it's a little off to the right.

K - Use the quarter pipe to the right of the Uber Sport store to air up and grab it. A - Go to the yellow building in the back left corner of the building. Use the quarter pipe over by Gretchen's Bar to air up to the vent. Go towards the corner and climb the ladder up to the top. T - From the "A" walk around the ledge to the front of the building. Grind the wire to the Berlin Platz building.

E - Use the quarter pipe on the rear of the building facing the starting point to gain speed. Launch off the left air vent to get the letter. Ollie into a grind on the steps ahead to get the "O". Ollie off the steps into a manual and ollie once more to grind the steps straight ahead. Ollie over the break in the steps and land in another grind, taking the "M". Use the bend in the stairs and manual towards the Sonata building. Spine transfer up the quarter pipe to the lower roof, getting the "B".

Now air up on the next quarter pipe to get the "O". Walk around the balcony to enter the second room and exit out the right doorway. Jump to the ledge to the left and walk up the front incline to reach the top. Wait for a a car to drive up and skitch the back of it towards the Sonata building.

At the third planter release from the skitch and launch up the side to get over the sign of the soldiers. While going over perform a Madonna. Enter the Ausfarhrt Center doors to get on the roof. Go up the vent on the right and acid drop to the quarter pipe below. Go to the yellow building in the back left corner of the building.

Turn to the right and acid drop off the ledge. Go to the red and white building across from the Berlin Platz and ollie into one of the ledges. Climb the ladder in the corner to the top and walk over to the right. Acid drop at the beer-stein. Spine transfer into the church and get on the long ladder leading to the top of the church.

Grind the yellow railing straight ahead at the starting point. Use the quarter pipes straight ahead to air transfer over the vent and grand the part.

From part 2 use the vent to air boost over to the Galerie and air up the quarter pipe on the roof. Go to the right of Gretchen's Bar and use the quarter pipe below the inliners rule sign to get the part. Spine transfer onto the roof of the Sonata building and use the next quarter pipe to get on the middle roof of the building.

New quick way to get to the far back of the level fast, jump over the counter on the left at the starting point and enter the baggage drop off. New quick way to reach the starting point from the far back of the level, go into the basement and enter any of the do not cross doors. Perform some vert tricks and land in a manual. Wallie up the side of the wall and perform another vert trick.

Land in another manual and wallie up the wall again to perform some more vert tricks. Land in a grind on the escalator, transfer to the rail to the left, and then wallie off the wall. Perform some vert tricks in the air and land in a grind on the moving walkway. Transfer your grinds between the rails on the walkway, then ollie off into a manual at the end. Go to the right wall and wallie up the side to perform some vert tricks. Land in a grind on the monitors and ollie off into a manual at the end.

Go across the hall and wallie off the wall to perform some more vert tricks. Land in a grind on the escalators below then ollie off to manual across the pathway. Air up the quarter pipe and perform some more vert tricks.

Land in a revert and manual back across the floor. Ollie into a grind back up the escalator, then grind the couch on the left side. Ollie off into a manual and go across the hallway to air up the quarter pipe just before the alarm system.

Perform some vert tricks and land in a grind on the ledge above. Ollie off the ledge and grind the light fixture to the left.

Ollie off the light fixture to the next light, then ollie down into a grind on the moving walkway. Ollie off into a manual and grind up the escalator. Ollie off and grind the baggage rail to the left, then ollie into a manual, and grind the moving walkway. Ollie off the end and go over to the counter on the right to grind it towards the starting point. Grind the benches on the right wall and go back onto the counter to continue the grind.

Ollie in the middle of the lights. K - At the bottom of the first slope, on the middle black and white railing. A - Go through the security alarms before the last slope down to the planes and climb the middle palm tree. T - Use the middle black and white railing on the last slope to air into a grind on the light fixture straight ahead, ollie off at the end.

E - Go up either quarter pipe A or C located to the left and right of the middle of the quarter pipe as you fall from "T". Grind the red railing towards the other gate. Land in a manual, using the speed from grinding, ollie off the middle railing into a grind on the light fixture getting the "O". Transfer the grind onto the next light, then ollie over to the far right light, grind it to get the "M". Ollie into another grind to the next light at the end, then transfer over with the "B".

Ollie off at the end of the last light to get the "O". At the starting point, jump the counter on the right and grind the conveyor belt to the helicopter. Go down the escalator and jump on the top of the circular baggage machine.

Exit the circular baggage room and enter the bathroom on the right, next to the metal detector guy is the suitcases. Exit the bathroom and go on the other side of the security system. Facing the entrance, it's on the right conveyor belt. Go to the very end of the level and drop to the basement.

Climb the single line of crates in the middle of the basement. It actually doesn't matter which manual you do, as long as you get the gap, Manual the Slope!. Use the second quarter pipe labeled "C" to the right of the middle quarter pipe. Air up to the top rail and grind it to the right around the bend. After performing some air tricks through the alley grind down the railing and into a manual.

Do a trick over the kicker gap and go over to the funbox on the right, by the single wall. Ollie off the funbox into a grind on the wall heading towards the swimming pools. Ollie off into a manual and use the quarter pipes to add to the score. By the time you reach the pools you should have well above two million.

Get on the roof of the gym and go towards the edge with the shutter door side. Air up the quarter pipe and perform some vert tricks, landing in a grind on the top of the quarter pipe. Going left ollie off into a manual over the kickers and go up the next side of the quarter pipe. Perform some vert tricks in the air and come down into a grind on the quarter pipe. Before reaching the covered part of the ramp, ollie off into a manual and go up the quarter pipe on the rear side of the building.

Perform some vert tricks and land in a grind on the top. Ollie off into a manual and go to the side of the building, air up and perform some vert tricks. Land in a grind on the top of the quarter pipe and ollie off before you hit the covered ramp. Land in a manual and head over to the quarter pipe in the front again, air up performing some vert tricks to land in a grind on the top.

K - Go into the ditch under the footbridge and use the ramp to air over the bridge. A - Climb the single brick wall over by the funboxes. T - On the path towards the pool, climb the quarter pipe on the left. Then hop onto the building here. E - Inbetween both pools, jump while standing to get the E. Ollie over the drainage ditch grabbing the "O" and land in a grind on the next ledge to get the "M". Ollie off the ledge and manual to a grind on the next ledge.

Go through the "B", then ollie into another manual. Go up the side of the quarter pipe and get the "O". Wallride the alarm to the left of the gym shutter door to get the alarm. Head down the stairs and go to the side of the building with the large blue Matix banner. Wallride the wall before getting to the quarter pipe. Go behind the single brick wall and over to the corner of the building part that sticks out with the two rails on the slanted roof.

Go behind the diving boards, on the left side of the large screen if you were facing it. Heading up the path towards the starting point of the level, look to the left on the side of the building. From the starting point air up the quarter pipe straight ahead. Aim towards the right corner to hit the books. When facing down to the bottom of the stairs, turn left and grind the ledge towards the starting point.

Go down the stairs and use the quarter pipe to the right. Follow the path down to the pool and wrap around the left quarter pipe as you enter the area, jump on the wall to break it.

Head up towards the starting point and grind the right ledge. Ollie over the kicker to the kicker on the opposite side while performing a double kickflip in the middle. Head over to the front of the building by turning left once you reach the roof. Get on the square block area and grind the board down to the metal awning.

Skate down the awning and ollie at the end to grab the tape. From the start air up the kicker on the right and grind the pipes above. Ollie into a manual and use the quarter pipe on the right side to perform a trick, then revert back into a manual. Grind the sorta pyramid like wooden rail in front of the funbox to regain some speed.

Ollie into a manual and then hop into a grind down the railing over the large hole. Ollie off into a manual and use the quarter pipe on the left to perform another trick. Revert back into a manual and use the kicker on the right to air up into a grind on the pipes ahead. Ollie off and land in a manual heading through the dam. Trick off the left and right side, at least one time each and grind the left side to the end of the dam.

Ollie off and land in a manual going up the sorta concrete hill and down the other side. Get in the middle of the path and use the indented jumper to air up onto the top of the large rock. Land in a manual and go down the other side of the rock. Air up on the launcher below and perform a trick, landing in a manual. Use the kicker in front of the large grate to air over it while performing a trick to the other side. Land in a manual and ollie off the funbox ahead performing a trick, land in a grind on the rail to the left.

Ollie into another grind on the next railing straight ahead and ollie off at the end performing one last trick. To make the line even longer, land in a manual and go through the finish line. This will teleport you back at the top allowing you to repeat the line over as many times as you wish. One run should score you almost a two million point combo each time. K - Follow the concrete path around the two large kickers, air up on the third. Grind the rail to the left of the rock.

A - Go up the ramp on the left, ollie off the kicker. Land in a grind on the pipe above and grind it over to the dam. T - Continue down the path towards the end of the level. Air off the kicker in front of the Hawk Shoes billboard and grind the top of it, ollie at the end.

E - At the end of the level, grind the railing next to the slope. Stay on the level that you came on and ollie off at the end to get the letter and go through the finish line. Ollie off the rail and get the "O" in the air, landing in a manual.

Using the speed from the grind, go up the quarter pipe and get the "M". Revert into a manual and use the kicker off to the right and air into a grind on the pipes ahead. Ollie off the end and grab the "B". Land into another manual and go down the dam's path. Grind the left side of the dam and ollie at the end for the "O". At teh starting point, air up the quarter pipe on the left for speed. Now launch up the kicker straight across from it to reach the area above the pipes, you will get another quarter pipe along with the first crates to smash.

Head down the path and use the second kicker to air up on to the top of the mountain rock and smash the crate. From 2, drop down and use the ramp on the left to get up into a grind on the pipe leading over to the top part of the dam.

Near the end of the dam up here you will get the crate. From 3, grind the pipe leading over the large drop off and get to the other side of the level. Use the quarter pipe wall to transfer over the hole in the road to get to the other side with the crate. Head towards the end of the level now, instead of going down the ramp stay on this level. Go past the two funboxes to see the last crate.

After the tall rock with the tunnel jump built in it, you will see a kicker on two ends of a large grate. Using the speed built up from coming down the hill, perform a Japan from the front kicker over the grate and down the other side.

From the starting point, a puddle is in front of the funbox in the middle of the quarter pipe and kicker. Head down the concrete path past the first two kickers. In front of the third kicker is another puddle. Right before getting on the dam is another puddle.

On the hill leading down to the tall rock with the tunnel jump attached to it is another puddle. At the end of the level, go down the slope and manual the last puddle before the finishing line. Go to the end of the dam and grind the pipe over to the other side of the level.

Use the quarter pipe against the wall to transfer over to the other side. Now jump off the board and climb on top of the rock and walk across to the side you were on originally. Use the quarter pipe against this wall and transfer over the gap once again. Ollie off the slanted path to the really high rock in the middle to reach the tape.

Grind all the skulls off the five tombs in the cemetary. K - Enter the parking garage in front of the cemetery and ollie to make the elevator raise. Use the quarter pipe at the back of the roof. A - Spine the quarter pipe while collecting the "K" and go to the other building.

Use the quarter pipe in the back of the roof. T - Use the quarter pipe in front of the fan club to air into a grind on the ledge above. Go towards the ferry boat. E - Go to the end of the street cars track towards the cemetary and go up the quarter pipe on the corner building.

Use a quarter pipe and grind the ledge above towards the church. At the edge, ollie off getting the "C" and land in a manual in the church courtyard. Use the quarter pipe and air transfer over the statue getting the "O". Coming down the other quarter pipe, spine transfer the quarter pipe ahead of you and go down the street towards the center of town.

Use the small kicker on the side of the building to wallride through the balcony above, collecting the "M". Land in a manual and ollie into a grind on the railing to the right. Grind around the curve getting the "B". Ollie off the railing and land in a manual on the street below. Use the quarter pipe at the end of the street to get the "O".

Spine transfer over it while performing the Japan trick. From the starting point, turn left and enter the bar with the large hurricane drink in it. Climb up to the highest roof of this red building with the satelite. Go to the corner towards the church, you will see some lights that go across the bar floor and the voodoo doll in the middle.

Grind across to get it. Spine transfer over to the helipad roof and grind the yellow railing on the top. Go up to the helipad and grab the doll.

Wallride off the street car and grind the wire above. Climb the ladder to the left of the yellow Nawlins front door. Ollie over to the roof of the Green Goddess and use the quarter pipe to the left of the water tower. Enter the cemetary and go to the very back, where the air boat dock starts. Go to the side alley of the cemetary and use the quarter pipe at the end.

Enter the alley with the Humidity banners hanging in it, use the quarter pipe to air straight up. Enter the yellow Nawlins building and skate over to the board leading up to the smokey chimney. Ollie at the top to grab the tape. Air over the half pipe and land back in a manual then hop over the taxi back into the manual.

Go up the quarter pipe and grind the top of it towards the half pipe. Transfer the grind onto the next pipe and use the kinked end to air up into a grind on the pipes ahead. Transfer between the next sets of pipes and ollie through the hole in the wall. Land in a grind on the pipes and take it around the curves. After you take the second curve, transfer over to the circular piping and go around as many times as you like. Then transfer teh grind back over to the original pipe. Grind it until it ends and drop down into a manual.

Go up the quarter pipe ahead and grind it to the left. Take it around the bend and ollie into a grind on the rail on the top of the quarter pipe. Ollie off into a manual and go up the quarter pipe to perform a trick. Go to the back left section of the old warehouse. Air up the quarter pipe on the back wall and perform some vert tricks, land in a grind on top of the quarter pipe and ollie over the piece that sticks out.

Land in a manual and go up the quarter pipe on the right wall. Air up and perform some vert tricks. Land in a grind and go across the rails over the half pipe. Ollie down into a manual and air up the quarter pipe to perform some more vert tricks. Come back down to the top of the quarter pipe and land in a grind.

Ollie into a grind on the second quarter pipe and then ollie off into a manual. Manual over to the ledge with the arcade machine and grind it back over to where you started the combo. K - Go down the slope and air up the small quarter pipe in the middle of the two slopes. A - Enter the new warehouse section, jump on the double stacked crates.

Then jump over to the power box in the middle of the water. Climb the ladder to the top and shimmy across the Bladers Rule banner. Climb back up into the little cubby. T - Drop back into the new warehouse section, turn towards the door entrance to the old warehouse.

Use the quarter pipe against the wall in the indent to air transfer over the quarter pipe. E - Air up the side of the big funbox and land in a grind on the pipe above. Go up the quarter pipe and grind it to the left going through the hole in the wall for the "O".

Grind to the end of the quarter pipes section and use the kinked part of the top to air into a grind on the rail above to grab the "M". Ollie into a wallride immediatly after collecting the "M" on the right wall. Wally off and land in a grind on the upper railing to collect the "B". Ollie over to the left to land in a grind on the light fixture and transfer the grind one last time to get the "O".

Air up to grind the pipe above towards the new warehouse section and ollie through the hole. Grind the two valves on and take the curve into another grind on the light fixture. Ollie off the light to the railing ahead and get the third valve. Hop off the railing before entering the hole. Transfer your grind over to the rails just above the half pipe and ollie at the kinked end.

Land in a grind on the pipes above transfering to each section. Ollie through the hole into the new section. Take it around the loop and transfer the grind when the pipe gives a gap. Grind the pipe that you were previously grinding before and this time transfer the grind over to the loop of the last sprinklers. Combo's Version 1 to 14 - Enter the wooden pool off to the left of the old warehouse. Air up and grind the pipe above from the wall on the new warehouse side towards the starting point.

Transfer the grind across the light fixtures and onto the pipe, above the quarter pipe, behind the taxi. Grind this around the bend and transfer your grind from the pipe, to the light fixture and back to the next pipe.

Ollie through the hole in the wall and grind the pipe in front of you. Now transfer the grind over to the left pipe circle and make at least one complete pass for all four sprinklers. You should now have 10 of them checked off. When you make a pass to the next set of pipes close to the middle of the room, transfer the grind over to it. You will then have to ollie over the gap and continue the grind, the total will be 14 sprinkler's.

Grind the top of the quarter pipe on the backwall towards the half pipe. Transfer the grind to the pipe sort of above the half pipe and launch off the kinked end to the pipe above. Transfer the grind to each pipe and take it around the bend.

Ollie through the hole and land in a grind on the pipe ahead, take it around the bend to get the last sprinkler.

From the starting point, go through the left slope and wallride the right side of the wall. Go to the halfpipe and ollie from the half pipe into the little room suspended above it. Go in the wooden bowl and air into a grind on the pipe above towards the starting point. Transfer your grind to the light fixtures and ollie in the middle of them.

Continue the grinding combo from 3 and get to the pipes behind the taxi. Grind around the curve and transfer to the light fixture and then the next set of pipes. Ollie through the hole into the new warehouse. Enter the new warehouse room and climb the yellow pipe in the corner to the right of the big funbox. Ignite your board on fire and grind the two cannons. Start off by grinding the bottom yellow Jeers rail and ollie into a grind on both blue rails in front of the State house.

Use the kink in the rail of the last blue one to air up into a grind on the lower bank rail. Take it around the bank and sticker slap the wall, landing back into a grind on the same bar you left off on. Grind it back around the bank and drop down to grind the blue railing again.



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